STUDENT AND TEACHER VIEWS REGARDING ASSESSMENT WITH KAHOOT APPLICATION
DOI:
https://doi.org/10.31567/ssd.309Keywords:
Teacher, Student, Digital game, KahootAbstract
In this study, the opinions of primary school 4th grade students and classroom teachers about the
evaluation of learning-teaching processes with the Kahoot application, a Web 2.0 tool, were
examined. The study was carried out with descriptive analysis, one of the qualitative research
methods. Content analysis was used in analyzing the data. 19 4th grade students and 15 teachers
participated in the study in 2016-2017. In the study, the data of Kahoot application, which is a Web
2.0 tool in which primary school 4th grade students try to find the correct answer via any device
they can connect to the internet (desktop computer, notebook, tablet, phone, etc.) has been.
According to the findings obtained in the study, regarding the Kahoot application process of the
students; It was concluded that it supports entertaining participation by relieving the learner from
stress, enabling communication among learners, and enabling the reinforcement of what has been
learned. They stated that the teachers were aware of the application and that the Kahoot application
provides the ability to probe and practice innovations, be able to easily repeat, keep students active
in the classroom, gain time, create an environment that students will love and have fun in line with
their interests, and improve themselves professionally, shared the idea that it will enrich their
education and training activities.